HARUSPEX & AUGUR: LOCK & KEY.


Made for the Divination Jam! Methods:

  • Used a palette generator to select 2 colors at random
  • Simulated individual tarot card pulls to determine the nature of the protagonist (Queen of Wands), the environment's purpose (Nine of Swords), the game's goal (The Devil), the beginning's theme (Six of Cups), and the ending's theme (Ace of Swords); all cards upright.

Credits:

Comments

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Wow, I love the artwork in this!

Thank you so much!

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This was the first game by you I ever played and I absolutely adore everything about it. Youve become one of my greater inspiration for fiction, right up there with Porpentine.

Wow, this is an incredible compliment. Thank you so much!!! It means a lot to me to know that you enjoy my work!

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Great work, as always. I'm always blown away by what you do with bitsy!

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This is such a great piece of Bitsy storytelling. Love the visuals too.

Thank you so much! I'm glad the storytelling was effective!

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This is amazing my friend!!! The art style of Haruspex reminds me of old black and white sci-fi comics... like Alan Moore's Future Shocks or something!

Thank you, what a great compliment!! I definitely took inspiration from black & white comics when I designed her.