"The high priest of an obscure cult is preparing a ritual. Don the priest’s sacred mantle, for these holy labors are yours to direct. You may carve a votive, lead a prayer, or make a sacrifice — but you must see to the task with care. Unearthly eyes gaze down upon you from the sea above. Will your devotion reach them?
Does it matter? "
DEVOTIONALIA tied at 20th place out of of 77 total entries in the 24th annual Interactive Fiction Competition of 2018.
This post-competition release:
- fixes bugs
- makes certain hyperlinks more visually accessible
- includes an epilogue made available when one of each ritual has been completed
- contains a preview of the next game in the series*
* This preview was an early-development sample and is not reflective of the final state of the next game! HERETIC'S HOPE will be released in December 2019. For more info on HH, including up-to-date screenshots if desired, please email me after November 14th, 2019.
For more information, download the Devotionalia Walkthrough below, or read the Devotionalia Post-Mortem thread.
|The intimacy of ritual:
Choose from three rituals to direct in the hopes of best serving the object of your devotion, reflecting the core tenets of its history and worship. DEVOTIONALIA cannot be won, but it cannot be lost.
Seas beneath seas:
An engaging, uncanny setting populated by strange beings inhabiting a sea bordered above and below by impenetrable waters.
|A standalone prologue:
DEVOTIONALIA is but one moment in a larger world; it is the first installment in an IF series called SACRED TIDES. Its world will be explored further beginning with the upcoming installment HERETIC'S HOPE in DECEMBER 2019.
Heartfelt gratitude toward my 7 excellent testers, the 76 other IF authors whose work has been so inspiring, countless IFComp judges, and all of the 24th IFComp's organizers and enthusiasts. Thank you so much!
"Music, darkness, melancholy, the unknowably alien, and the space to absorb them. That’s the mood which Devotionalia is after, and it skewers it like a moth on a specimen-board."
— Sam Kabo Ashwell
"In a way, this game reminds me of the works of Chandler Groover and Phantom Williams. It has a similar rich aesthetic. A surreal, haunting feel. A sense that there’s more hidden below the surface. [...] The interface matches the ambition of the prose. The music is atmospheric and appropriate. The aesthetics of the design are completely aligned to the game experience.
It’s something a little bit special, this."
— McT's Interactive Fiction Reviews
"Together with the glowing hypertext links and the echoing chants of the background music, the whole package is a hauntingly beautiful piece [...] As a breakfast, I think it's rice congee with a firm, white fish, topped with flakes of crispy fried onions and fresh chives. It has an ascetic look, but threads of ginger and sesame oil boiled in with the rice make it surprisingly flavourful. And then, piping hot green tea."
— Christopher Huang, The Breakfast Review
"The pensive mood of the game supports its plot. The author handles the alien details of the world well, showing rather than telling and focusing on the story rather than belaboring the setting details. It’s a much more original setting and plot than most games have, and the author provides just enough details to make it comprehensible but still mysterious, befitting the priest’s uncertainty about his gods."
|Updated||3 days ago|
|Release date||Dec 31, 2018|
|Tags||Dark Fantasy, Fantasy, ifcomp, interactive-fiction-competition, mythology, Narrative, ritual, Text based, Twine, weird-fiction|
|Average session||About an hour|
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