❃ Made for the Archaeology Bitsy Jam. ❃
I almost missed this jam, but when I realized it was happening I got super excited to make something!

👾x 📝 Sôphrosunê was featured at PIXELS X PAPER, Babycastles' Bitsy & Flatgame show, from August 9-19 2018! 👾x 📝

"Sôphrosunê is a mostly-textless game made for the Archaeology Bitsy Jam in April 2018. It was inspired by red figure pottery and by "the virtue of self-control" as it relates to conscientiously interacting with the past, emphasizing the unique experience of interacting with antiquity as well as the importance of respecting the space of cultural heritage objects."

Comments

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Nice game! Beautiful art and soothing music.

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Thank you so much!! I'm so glad you enjoyed it!

i really love the art!!! it took me 4 times to replay it to start to understand it though.. but the passage of time was cool and i really like the colour change that signifies it! i think this is a very lovely game! i do like that it doesnt really have any text but it doesnt make it a bit more confusing.. i think its the way you used the 2 colours so it felt like i should be able to pick up items or at least understand where to go but that just made me confused..

but as i replayed it and began to understand it- i really go like it a lot! its mostly just not as intuitive as it could be (the only thing i can think of is adding a third colour for the tiles.. which is an easy hack to do in the bitsy editor.. that way the aesthetic of how you used the colours stays but you have a different colour that leads you through the game..)
SORRY!! i didnt mean to give a critique at all and you can ignore all this!

td;lr- i really enjoyed your game!! but it took a couple of times replaying it to fully understand the experience!! the art is super lovely though!!!

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No worries, thanks so much for the feedback! I'm super glad you enjoyed the game and its art!!

The "self control" theme became more about observing the changes in the environment than changing it yourself, but I was a little concerned that having items and sprites you can't interact with might be confusing, so I understand what you mean; the fact that they can't be used and are left up to the player to interpret could have been clearer. I was aiming to indicate exits by a unique tile or a path, but I think a third color would have definitely helped way more to highlight that, because as things are they can blend in to the rest of the environment. I'd love to try that hack in the future! Is there a specific resource I can check out to learn more?

mostly we all just share hacks and stuff in the bitsy discord https://discord.gg/9RfrSE6 here's a link if you're not in it! and here's how the colour hack is done https://drive.google.com/open?id=10BX6seqdX1XpMGlSo57Ah_d26qwefcLU pretty much you can add as many colours you want as long as you paste them into the colour palette and then add a COL 3 and etc under the tile (it starts from COL 0 so you can like colour sprites to look like the tile colour by just using COL 1) oh and a place to store/add tutorials has been started: https://github.com/bitsy-cookbook/bitsy-cookbook/wiki  (it doesn't have much on it yet but it is something that's being worked on) hope this is all useful ;D

(+1)

Super super useful! Thank you so much for sharing and explaining! c:

no problem :D